A new PR for TrinityCore authored by kvipka introduced several improvements to the Blink mage spell:
- blink in abyss
- blink by path ( rechecking each step )
- where player can walk – blink will available there
- implemented check on dynamic objects ( locked doors, etc… )
- implemented total path of blink
The code is available here.
Good job kvipka! Hope it will merged soon into TrinityCore.