New implementation of Blink

A new PR for TrinityCore authored by kvipka introduced several improvements to the Blink mage spell:

  • blink in abyss
  • blink by path ( rechecking each step )
  • where player can walk – blink will available there
  • implemented check on dynamic objects ( locked doors, etc… )
  • implemented total path of blink

The code is available here.

Good job kvipka! Hope it will merged soon into TrinityCore.

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